Cat Mother Source Code Release Copyright (C) 2003 Cat Mother, Ltd. See below for license information. Briefly ------- Game development company Cat Mother Ltd. (www.catmother.com) has now closed its offices, but in their last meeting the company board decided to publish all company source code as open source. Also large part of the content is published. Published material includes fully playable prototype of a 3rd person action/adventure game and commercial quality in-house 3D-engine (C++/DirectX9). The source code is published under BSD license and the content is published under GPL license. All material can be downloaded from catmother.sourceforge.net. About This Package ------------------ This package contains source code release only. For executable game demo and associated data files please download cm-deadjustice-demo-YYYYMMDD.zip from catmother.sourceforge.net. Example 3dsmax files and other content can be found from cm-gfx-YYYYMMDD.zip, also at catmother.sourceforge.net. License ------- Source code is freely available for personal, academic and commercial purposes. See license_src.txt for details. (based on BSD license from www.opensource.org) Source Code Overview -------------------- anim/ -- Low level animation classes bsp/ -- BSP tree classes config/ -- Configuration headers for MSVC6 crypt/ -- Simple encryption library to protect game content deadjustice/ -- Prototype of 3rd person action/adventure game dev/ -- Development helper classes for profiling docs/ -- File formats, programming conventions, etc. shared documents fsm/ -- Finite state machine library gd/ -- Graphics device layer library (DirectX Graphics -wrapper) id/ -- Input device library (DirectInput -wrapper) io/ -- Input/output streaming library. Designed to match closely java.io.* lang/ -- Core classes, e.g. Unicode support and thread-safe reference counting. -- Designed to match closely java.lang.* math/ -- Low-level math classes maxexport/ -- In-house 3dsmax5 exporter. See maxexport/docs/sgexport.txt for usage. mb/ -- Mesh builder library used for geometry processing mem/ -- Memory allocation support library music/ -- Music (mp3) playback support pix/ -- Low level pixel processing library, supports pixel format conversions etc. ps/ -- Particle system library script/ -- Scripting support (Lua wrapper) sd/ -- Sound device layer library (DSound wrapper) sg/ -- Scene graph library sgu/ -- Scene graph utility classes sgviewer/ -- Scene (.sg) file viewer. See sgviewer/docs/sgviewer.txt for usage. snd/ -- High level sound library with scene graph binding tester/ -- Testing framework tools/crypta -- Small command line encryption utility to be used with 'crypt' library tools/imgpager -- Small command line utility, packs sequence of images to single image. util/ -- Utility classes. Designed to match closely java.util.* win/ -- Simple Win32 wrapper library External Library Dependencies ----------------------------- Source code depends on libjpeg v6b, Lua v4 and zlib v1.1.3 libraries. Those libraries are not distributed with this release to avoid large download size and possible license issues. However, libjpeg can be found from www.ijg.org, Lua from www.lua.org and zlib from www.gzip.org/zlib/. Unzip those to external/libjpeg, external/lua and external/zlib folders. Dead Justice Game Prototype Credits ----------------------------------- Game design....... Olli Sorjonen, Sami Sorjonen Programming....... Jani Kajala (lead), Toni Aittoniemi Graphic content... Olli Sorjonen, Sami Sorjonen Level scripting... Olli Sorjonen, Jani Kajala, Toni Aittoniemi Testing........... Olli Sorjonen, Jani Kajala, Toni Aittoniemi Dead Justice game prototype uses in-house core technology and 3D-engine, developed by Jani Kajala. (All source code is included in this package)